I’ve been thinking about better ways of connecting offline communities online. Like what Webkinz have done with their animals and then bringing the people back to their site. I think it’s quite interesting how invested people become in collecting and participating in the community. I was trying to think of an example of where this had been successful with adults. Today, I made a Hub on Coffee K-Cups, which got me thinking about the social nature of coffee drinking. There are certainly passionate coffee drinkers that actively participate in forums, but is there a way of bridging the social behavior of meeting a friend for coffee to a casual online group that meets for a cup of coffee like old friends? And, can the offline behavior of coffee drinking be connected socially online?
I am an avid coffee drinker myself and would love to see an online community all about coffee and the best places to go.
That would be cool. WebKinz in fascinating. My daughter and her friends are all over it. In that case, it’s like your other post about combining the benefits of two different products. The girls are nuts for collecting the animals - add to that the video game aspect, which is very much about taking care of the animals. I’m surprised Lego hasn’t gone in a similar direction. I can imagine a ‘boy style’ video game where they could fight specific Bionicles - oh wait, that’s Pokemon… sort of. Can you tell I have kids?